Add Mastering Spells in Tower Rush
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<br>While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.<br>
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<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
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Small Spells, Big Impact
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<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
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<br>Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.<br>
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It pushes everything back and provides chip damage.If you know they will play a goblin gang, drop the log before they even spawn.Know the exact damage your spell does.
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Massive Area Damage
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<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br>
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<br>Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.<br>
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Magic CategoryPrimary UseFour-Cost MagicDestroying grouped support units behind a tankRocket / LightningBypassing all defenses completely
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Synergizing Spells with Your Deck
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<br>Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.<br>
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<br>Magic is a precise science in the arena; treat it with the respect it deserves.<br>
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