Add The Most Annoying Strategies to Face in Tower Rush and How to Counter Them
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<br>Every competitive game eventually develops certain strategies that the community universally despises playing against.<br>
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<br>Understanding how these annoying strategies function is the first step toward completely dismantling them.<br>
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The Rocket Cycle Nuisance
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<br>This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.<br>
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<br>If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.<br>
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Drop everything at the bridge.It is an endurance test.Turn it into a spell-casting race if your deck allows it.
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Endless Pressure
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<br>On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.<br>
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<br>Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.<br>
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The SolutionWhat to DoBeating X-BowAlways have a heavy tank ready to drop directly in front of the X-Bow the second it is placedAgainst FreezeSpace your anti-air units far apart so one freeze spell cannot hit both of them and the tower simultaneously
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Staying Zen
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<br>Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.<br>
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<br>Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.<br>
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