Add Splash vs Single-Target Defenses in Tower Rush
@@ -0,0 +1,13 @@
|
|||||||
|
<br>Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.<br>
|
||||||
|
<br>Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.<br>
|
||||||
|
The Single-Target Tank Killers
|
||||||
|
<br>The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.<br>
|
||||||
|
<br>These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br>
|
||||||
|
Have a zap or log ready to clear swarms instantly.Maximize the walking distance.Beware of enemy stun spells.
|
||||||
|
Clearing the Horde
|
||||||
|
<br>Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.<br>
|
||||||
|
<br>Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K.K.A) in your deck to handle the heavy lifting.<br>
|
||||||
|
Building StylePrimary TargetBiggest WeaknessSingle-Target (e. If you have any concerns pertaining to where and ways to make use of [tower rush](https://athworldproperties.com/author/adeleblackweld/), you can call us at the web-site. g., Inferno Tower)Golem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneSwarm SweeperMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
|
||||||
|
Making the Final Choice
|
||||||
|
<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br>
|
||||||
|
<br>Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.<br>
|
||||||
Reference in New Issue
Block a user