Add Why You Must Have Anti-Air in Tower Rush
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<br>When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.<br>
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<br>If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.<br>
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Stopping the Air Tanks
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<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br>
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<br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br>
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Space them out.Use Tornado to pull the Balloon to your King Tower.Force them to spend elixir defending instead of supporting the Hound.
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Versatile Anti-Air Options
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<br>When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.<br>
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<br>The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.<br>
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Defense RolePrimary ChoiceStrengthsThe ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
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Total Coverage
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<br>You must respect the Z-axis and prepare your arsenal accordingly.<br>
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<br>If your towers fall to the Balloon every time, you must redesign your support structure.<br>
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