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Defeating Spawner Buildings in Tower Rush
magdasayre8850 edited this page 2026-07-11 20:23:52 +08:00


This strategy relies entirely on placing passive buildings—like Goblin Huts or Barbarian Huts—that constantly generate cheap units over a long period.

This guide will teach you the specific anti-siege tactics required to dismantle the spawners and break the infinite wave.
The Poison Spell: The Ultimate Solution
When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.

The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.
Save them for the troops.Wait until they place the building before cycling your spell.The massive damage radius will guarantee a hit on both targets. Splash Damage Defenders
If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.

This 'geometry play' clears the immediate threat while simultaneously destroying the source of the problem, completely shutting down the opponent's strategy.
The SolutionHow to Use ItLinear AoEPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troopsAir SniperFly it across the river safely out of range of ground defenders to snipe the hut directly from the air Taking the Fight to Them
If you sit back and try to defend every single goblin individually, you will slowly lose the game to chip damage.

Tear down their buildings, and victory is yours.

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