Add The Ultimate Guide to LavaLoon in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>This strategy completely bypasses traditional ground defenses, rendering enemy Cannons, Bomb Towers, and ground-melee troops completely useless.<br>
|
||||
<br>This guide dissects the mechanics, timing, and defensive sacrifices required to master the ultimate air attack.<br>
|
||||
How LavaLoon Works
|
||||
<br>As the Hound approaches the river, you drop the Balloon directly behind it, slightly closer to the outer edge of the map.<br>
|
||||
<br>Furthermore, when the Lava Hound finally dies, it 'pops' into a swarm of six fiery Lava Pups.<br>
|
||||
A perfectly timed Lightning spell will instantly destroy the opponent's Inferno Tower and Musketeer, clearing the path.Send him to the tower exactly as the Lava Hound pops to tank for the fragile Lava Pups.You will often trade towers in the first two minutes.
|
||||
Surviving the Counter-Attack
|
||||
<br>The absolute hardest part of playing LavaLoon is surviving the ground phase of the game, especially against fast Cycle or Bridge Spam decks.<br>
|
||||
<br>The Tombstone is the unsung hero of the LavaLoon deck; placed centrally, it pulls all ground-targeting units (like Hog Riders and Giants) into the middle of the map.<br>
|
||||
What Stops YouHow to Break ThroughInferno Tower (Melts the Lava Hound instantly)Use a Zap spell to reset the damage beam, or use Lightning to severely damage the building and stun itExecutioner + Tornado ComboDo not clump your Balloon directly behind the Hound; space them out significantly so the Tornado cannot group them
|
||||
The Aerial Victory
|
||||
<br>You are trading early ground vulnerability for late-game aerial invincibility.<br>
|
||||
<br>The ground is for peasants.<br>
|
||||
|
||||
If you liked this write-up and you would like to get additional info relating to [tower rush](http://www.neugasse.net/efrenrider6546) kindly browse through our webpage.
|
||||
Reference in New Issue
Block a user