Add Top Defensive Champions in Tower Rush

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<br>A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.<br>
<br>Choosing a defensive champion forces you to play a more patient, analytical game, focusing on counter-attacks rather than brute-force assaults.<br>
The Unmovable Objects
<br>Their abilities often involve massive area-of-effect (AoE) crowd control, such as a localized earthquake, a stunning roar, or a temporary invulnerability shield.<br>
<br>The key to using these heroes is placing them exactly in the center of the arena, dragging the entire enemy army into a massive clump.<br>
The 'Skeleton King' archetype is perfect for this.Use them to block the bridge completely.If they survive with low health, support them with a cheap spell or let them die.
The Backline Masters
<br>For players who prefer finesse over brute strength, ranged defensive champions offer unparalleled utility and board control.<br>
<br>The 'Archer Queen' archetype is the premier example; her ability to turn invisible and fire rapidly makes her the ultimate tank-killer.<br>
Commander TypeDefensive StrengthInvisible ArcherShredding massive, slow-moving tanks from a safe distance before they can reach the towerThe SummonerCreating infinite cheap distractions to completely halt single-target attackers like the P.E.K. If you adored this article and you simply would like to collect more info pertaining to [tower rush](http://117.102.231.130:8888/newtonpilpel73/tower-rush5060/wiki/The-History-and-Evolution-of-the-Tower-Rush-Genre) please visit the page. K.A
Building Around Your Defender
<br>Do not pair a defensive champion with a massive, expensive offensive tank; your deck will be far too heavy and clunky to cycle properly.<br>
<br>Become the unbreakable wall, and watch the enemies shatter against you.<br>