From 2c16953bc8db892021cc95ecc1bca5ca42047db9 Mon Sep 17 00:00:00 2001 From: dillon67s6356 Date: Fri, 17 Jul 2026 13:12:59 +0800 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..54ee041 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
+The Center Pull +
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+It will walk away while being chased.Know the aggro range of every card.Combine the pull with a slowing spell. +Lane Swapping and Reverse Kiting +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
+Kiting TechniqueExecution RequirementDividing the SwarmForces the opponent to defend both lanes simultaneouslyBox DefenseDeploy a swarm unit directly on top of a single-target enemy +Mind Games +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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