In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
How Units See the Arena
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
They are easier to distract with cannons or teslas.Place distractions closer to them.A fast unit will cross tiles quickly, altering the math.
Manipulating the Z-Axis and Hitboxes
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
AI LogicHow to Exploit ItClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm
Drilling the Mechanics
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
Control the aggro, control the arena.
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