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The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?
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If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
+The Single-Target Tank Killers
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The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
+It provides great value against fast units like the Hog Rider.Wait until the enemy tank crosses the river.Don't let the tank connect.
+Area of Effect Buildings
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A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Tower TypeOptimal Use CaseBiggest WeaknessTank KillerGolem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneAoE BuildingMassive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push
+Making the Final Choice
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Ultimately, the building you select must perfectly complement the other seven cards in your deck.
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Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
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+Here's more info about [tower rush](https://indiapropertybazar.com/author/whitneycrace83/) look at the web-page.
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