diff --git a/Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md b/Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md new file mode 100644 index 0000000..1651d11 --- /dev/null +++ b/Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
However, in games with fixed, highly constrained environments, victory is often determined by who controls the physical space.
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Understanding how to exploit these geographical restrictions is the key to executing flawless defenses and devastating attacks.
+The Ultimate Choke Point +
This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.
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A single Wizard or Executioner placed perfectly can annihilate a massive swarm while they are clumped together on the bridge.
+Force the enemy into unfavorable geometry.They can deal damage safely while the enemy walks the long way around.A fireball on the bridge provides incredible value. +Architectural Defense +
Beyond the natural choke points provided by the map, you can create artificial bottlenecks using your own defensive structures.
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You are essentially building a custom trap that the enemy AI is mathematically forced to walk into.
+Arena SectionHow to Use ItThe RiverPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapThe PocketThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers +Owning the Arena +
When you perfectly control the choke points and dictate the engagements, the opponent will feel incredibly suffocated.
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Use the natural landscape to your advantage, build your own traps, and force the enemy to play on your terms.
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