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They learn how to place a Knight to block a Mini P.E. If you beloved this article therefore you would like to collect more info regarding [tower rush](https://git.dustfall.xyz/jacquelynbradw/tower-rush3027/wiki/The+Design+Philosophy+of+Tower+Rush+Arenas) i implore you to visit our own page. K.K.A, and how to use a Skeleton Army to swarm a Giant.
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Flying units operate under a completely different set of physical rules than ground units.
+Why the Skies Matter
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If a player sends a Balloon at the bridge, and your only anti-air card is a 3-elixir Minion squad buried at the bottom of your deck, you have already lost the tower.
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Furthermore, aerial swarms (like the Minion Horde or Bats) can completely shred an unsupported ground tank in seconds.
+Never build a deck with only one anti-air card.Ground-to-air units (like Dart Goblin or Archers) are vulnerable to standard ground attacks.Always space your anti-air units apart.
+Choosing Your Air Guards
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The 'Ranged Sniper' role (Musketeer, Electro Wizard, Flying Machine) provides consistent, high-range DPS that can hit air units while remaining safely behind your Princess tower.
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This is because your massive ground tank will inevitably attract massive enemy aerial swarms, and you need a single unit capable of clearing the entire sky with splash damage.
+The DefenderThe UnitHow to Use ItThe Ranged SniperMusketeer / Dart GoblinPlaced centrally to shoot down Balloons from a safe distance; highly vulnerable to spellsThe Air AssassinMega Minion / PhoenixPlaced directly on top of the enemy air threat; immune to ground damage, survives medium spells
+Look Up
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Test your new decks specifically against heavy air combinations before taking them to the ranked ladder.
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Control the ground, but dominate the air.
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