diff --git a/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md b/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md new file mode 100644 index 0000000..6713514 --- /dev/null +++ b/The-Most-Annoying-Strategies-to-Face-in-Tower-Rush-and-How-to-Counter-Them.md @@ -0,0 +1,15 @@ +
Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren't prepared.
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They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
+The Unbreakable Wall +
Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.
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To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.
+Drop everything at the bridge.Stay calm; these matches usually go to the final seconds of overtime.Turn it into a spell-casting race if your deck allows it. +The Hyper-Aggressive Bridge Spam +
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
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If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
+Toxic ArchetypeHow it WinsThe Artillery DeckProtecting it with infinite cheap troopsInstant DestructionDropping a Balloon with a speed buff and freezing all your defenders instantly +Staying Zen +
They want you to get angry, spam emotes, and abandon your carefully planned strategy in a fit of rage.
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Take a deep breath, mute their emotes immediately at the start of the match, and focus entirely on the geometry of the arena.
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