Add Why You Must Have Anti-Air in Tower Rush
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<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br>
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<br>Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.<br>
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Stopping the Air Tanks
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<br>While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.<br>
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<br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br>
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His spawn damage and constant stun effect drastically slows down the Balloon's approach.When the Hound dies, it bursts into a swarm of flying pups.A ground-only tank killer (like a Mini P.E.K. If you have any concerns regarding the place and how to use [tower rush](https://vcs.connecton.co.jp/elicarmack8439), you can contact us at the web-page. K.A) is 100% useless against an air deck.
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Building the Perfect Air Defense
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<br>The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.<br>
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<br>Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.<br>
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Enemy UnitHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
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Total Coverage
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<br>You must respect the Z-axis and prepare your arsenal accordingly.<br>
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<br>If your towers fall to the Balloon every time, you must redesign your support structure.<br>
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