In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
Pay attention to the air vs. ground balance.It provides a solid defensive anchor regardless of what else you pick.If you have the choice between a Fireball and a wizard, take the Fireball.
Sabotaging the Opponent
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
The PickWhat to TakeThe DiscardFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the HutThe Log vs. If you loved this article and you would like to receive much more facts regarding tower rush kindly stop by the web site. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready
Embracing the Chaos
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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Drafting and Deck Building in Tower Rush
Chante Thorton edited this page 2026-07-11 12:34:48 +08:00