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Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
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However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
+Small Spells, Big Impact
+
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
+
Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
+Never waste a small spell on a single, high-health target.Timing is critical.A deck without cheap removal will be destroyed by bait strategies.
+Massive Area Damage
+
If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.
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Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
+UsageDrawbackSpell CyclingExtremely risky in single elixir, as it leaves you defenselessPre-firingGame-winning if it connects with their primary defensive unit instantly
+Spell Selection
+
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
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Master the geometry, memorize the exact damage numbers, and your spells will never fail you.
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