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When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
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This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
+Melting the Behemoths
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The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
+Always protect your single-target tower with a cheap spell.Maximize the walking distance.You must bait out their stun first.
+Area of Effect Buildings
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A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
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The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
+Tower TypePrimary TargetBiggest WeaknessHigh DPS BuildingGolem, Giant, Lava Hound, Mega KnightSkeleton Army, Minion Horde, Goblin GangSwarm SweeperMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
+Making the Final Choice
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Balance your defensive portfolio so you have an answer for absolutely every possible threat.
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Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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