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When your fireball fails to kill their wizard, or their zap instantly deletes your goblin gang, the game feels incredibly unfair.
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However, while a level disadvantage is a massive hurdle, it is not an absolute death sentence.
+Defending with Precision
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When you are underleveled, you completely lose the margin for error that normally exists in a balanced match.
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Never rely on your tower to deal the final blow to an enemy unit if there is any doubt; the lower tower level means less damage.
+Accept that you will take more chip damage than usual.Never make risky predictive plays.Use buildings to absorb the massive damage.
+Winning on the Rebound
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Because your individual units are weaker, you cannot win by sending them across the bridge in small, isolated attacks.
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This strategy requires immense patience; you might spend two and a half minutes just defending before launching your one, game-winning strike.
+Enemy StylePsychological ProfileHeavy SpenderOften lacks fundamental game sense; relies entirely on dropping high-level cards at the bridge and hoping they winTrophy DropperUsually highly tilted and playing aggressively; easily baited into making terrible elixir trades out of frustration
+David vs Goliath
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When you win, throw them a single 'Good Game' emote; let your superior gameplay do the talking.
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Do not let the level disparity discourage you from queuing up for the next ranked match.
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