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When casual observers watch a professional arena battler tournament, they often focus entirely on the macro-level gameplay.
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A micro-interaction is a highly specific, localized engagement between two units that lasts only a fraction of a second.
+Manipulating Aggro
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The most fundamental micro-skill in the entire game is the ability to 'kite' an enemy melee unit across the arena.
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The Mini P.E.K. If you adored this write-up and you would like to obtain more facts relating to [tower rush](https://playalagartorealestate.com/author/ludieduffy8114/) kindly see our own web site. K.A will turn sideways and follow the Ice Golem into the opposite lane, being shot by both Princess towers the entire time.
+It is mandatory for defense.Use their bodies as walls.Place your Archer directly behind your King tower so they split into both lanes, defending two pushes at once.
+Body Blocking and Retargeting
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The sheer physical mass of the Prince will shove the Bandit backward, forcing her to lose range on the tower and retarget onto the Prince instead.
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Similarly, you can use stun mechanics (like the Zap spell or Electro Spirit) to force an enemy unit to instantly forget its current target and acquire a new one.
+Advanced TechniqueHow it WorksResultThe Meat ShieldDropping a Tombstone the exact millisecond an enemy Hog Rider crosses the riverCompletely halts the Hog's momentum and pushes him back, preventing a guaranteed hitSpell DodgingPlacing a high-health unit near your weak tower right before the enemy casts LightningThe Lightning hits the high-health unit instead of the tower, saving the game
+The Path to Grandmaster
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Professional players will spend hours in friendly battles drilling one specific placement against one specific card until they never miss it.
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Perfect the notes, and the music will follow.
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