Add Stopping the Early Rush in Tower Rush Games
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<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
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<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br>
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Maintaining Composure
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<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br>
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<br>Reacting efficiently rather than expensively is the secret to turning their aggression into your advantage.<br>
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Practice stopping Elite Barbarians or Hog Riders.If they take your tower, do not instantly quit.Don't clump your defenders if they have a fireball ready.
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The Art of the Pull
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<br>Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.<br>
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<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br>
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Rush UnitHow to Stop ItSpeed ThreatPlace a building (Cannon/Tesla) three tiles from the river in the centerHigh DPS MeleeSurround them completely with a cheap skeleton army
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The Devastating Counter-Push
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<br>This is the moment you transition from defense to offense, dropping your main win condition in front of your surviving troops.<br>
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<br>A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.<br>
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If you have any thoughts regarding the place and how to use [tower rush](https://ecomedical.club/read-blog/8652_designing-the-ultimate-base-in-tower-rush.html), you can contact us at our own site.
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