If both players are equally matched and execute flawless defenses, the game inevitably pushes past the standard time limit and enters Overtime.
You are no longer trying to build a massive, complex push to three-crown the enemy; you only need to secure one final, decisive blow.
Nuking the Tower
You use your cheapest cycle cards (like Skeletons and Ice Spirits) to rapidly rotate your deck until your Rocket or Fireball is back in your hand.
However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.
Math wins games.If you are spell cycling, place your defensive buildings perfectly to stall their troops as long as possible.If they drop a wizard behind the weak tower, rocket them both.
The Surprise Lane Switch
This is the perfect moment to execute a devastating 'lane switch' surprise attack.
Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.
The SituationBest StrategyBoth Towers Under 500 HPImmediate, aggressive spell cycling while using cheap distraction units to stall their spell cycleThe AdvantagePlay hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes
The Ice in Your Veins
Take a deep breath when the overtime music starts playing.
Earn it with a cold, calculating mind.
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