diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..f19160f --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
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The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
+Heavy Melee Commanders +
The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
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Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
+Tanks are useless against flying swarms.Wait until they are surrounded to use the AoE attack.Drop them right on top of the threat. +The Ranged Support Class +
For players who prefer a more calculated, control-oriented playstyle, the ranged support hero is the ideal choice.
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The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.
+PowerHow to Use ItStealth/InvisibilityUse right before the enemy tower locks on to reset aggro onto a nearby tankMinion GenerationUse defensively to instantly surround and destroy a heavy tank +Mastering Your Main +
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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