Add Stopping the Early Rush in Tower Rush Games
@@ -0,0 +1,15 @@
|
||||
<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
|
||||
<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br>
|
||||
Staying Calm Under Pressure
|
||||
<br>Take a deep breath, analyze the specific units they deployed, and select the optimal counter from your hand.<br>
|
||||
<br>If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.<br>
|
||||
Be ready to cast instantly.Don't drop your units right on top of theirs.Focus on the positive elixir trade.
|
||||
The Art of the Pull
|
||||
<br>By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.<br>
|
||||
<br>Mastering the center-pull placement is a mandatory skill if you want to survive in the higher competitive arenas.<br>
|
||||
ThreatHow to Stop ItFast Building TargeterUse a Tornado to pull him to the King TowerElite BarbariansKite with an Ice Golem into the center while using ranged support
|
||||
The Devastating Counter-Push
|
||||
<br>Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.<br>
|
||||
<br>Defending perfectly is far more satisfying than attacking blindly.<br>
|
||||
|
||||
If you have any type of concerns pertaining to where and ways to use [tower rush](http://171.244.15.53:3000/noeliatheodore/tower-rush3242/wiki/How-to-Coordinate-with-Teammates-in-2v2-Tower-Rush), you could call us at the web page.
|
||||
Reference in New Issue
Block a user