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Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren't prepared.
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They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
+The Spell-Cycle Defensive Turtle
+
This player has absolutely no intention of ever crossing the bridge with a troop to attack your tower directly.
+
To beat this, you must apply relentless, unrelenting pressure so they never have the six elixir required to cast their heavy spell safely.
+They will just rocket your troops and the tower simultaneously.Split your attacks across both lanes.Direct damage is the only way through the wall.
+Endless Pressure
+
Cards like the Bandit, Royal Ghost, and Battle Ram require instant, predictive responses or they will take massive chunks of tower health.
+
If you know they have a Bandit in hand, hover your cheap skeletons in the middle of the map in anticipation.
+Strategy TypeHow it WinsX-Bow / Mortar SiegeProtecting it with infinite cheap troopsLumberloon FreezeDropping a Balloon with a speed buff and freezing all your defenders instantly
+Mastering Your Emotions
+
Do not give them the satisfaction of ruining your gaming session.
+
Stay focused, play perfectly, and send them back to the lobby.
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+When you have just about any issues regarding wherever as well as how you can use [tower rush](https://git.xleed.com/kristina92n067/kristina2020/wiki/The-Importance-of-Positioning-in-Tower-Rush), it is possible to email us on our web site.
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