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This is where the true heart-pounding tension of the genre shines: Sudden Death, where the first player to destroy a single tower wins the match instantly.
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This guide explores the high-stress strategies required to close out tight matches and emerge victorious in sudden death.
+Nuking the Tower
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You use your cheapest cycle cards (like Skeletons and Ice Spirits) to rapidly rotate your deck until your Rocket or Fireball is back in your hand.
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During this phase, you must play absolute, perfect defense, dedicating 100% of your remaining troops to stopping their attacks while your spells slowly whittle away their tower.
+If you are both spelling the towers, you must cycle faster than they do.Don't get cocky and ignore defense.A Log and a Zap might provide the final 200 damage needed without spending 6 elixir on a Rocket.
+Exploiting Tunnel Vision
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This is the perfect moment to execute a devastating 'lane switch' surprise attack.
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While they scramble to react, your surprise attacker can often take the entire healthy tower from 100% to 0% in a matter of seconds, securing the sudden death victory.
+The SituationHow to WinBoth Towers Under 500 HPImmediate, aggressive spell cycling while using cheap distraction units to stall their spell cycleThe AdvantagePlay hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes
+Mastering the Nerves
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Take a deep breath when the overtime music starts playing.
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The sudden death victory screen is the most satisfying reward in the entire genre.
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