Add Building the Perfect Deck for Card-Based Tower Rush Games
@@ -0,0 +1,13 @@
|
||||
<br>Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.<br>
|
||||
<br>Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.<br>
|
||||
The Core Components
|
||||
<br>A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.<br>
|
||||
<br>If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.<br>
|
||||
Skeletons or Ice Spirit help you rotate your deck faster.Mini P.E.K.K. If you treasured this article and you simply would like to receive more info regarding [tower rush](https://git.archieri.fr/desmond1885109) nicely visit our web page. A or Inferno Tower are essential.Anything heavier requires absolute perfection to play.
|
||||
The Cost of War
|
||||
<br>A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.<br>
|
||||
<br>Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.<br>
|
||||
StyleAverage CostAdvantagesControlExtremely LowPunishes heavy decks earlyBeatdown3.8 - 4.5Absolutely unstoppable in double elixir
|
||||
Evolving Your Roster
|
||||
<br>Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.<br>
|
||||
<br>Do not be afraid to experiment, but avoid changing your deck after every single loss.<br>
|
||||
Reference in New Issue
Block a user