diff --git a/Building the Perfect Deck for Card-Based Tower Rush Games.-.md b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md
new file mode 100644
index 0000000..e2c6808
--- /dev/null
+++ b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md
@@ -0,0 +1,13 @@
+
Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.
+
Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.
+The Core Components
+
A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.
+
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
+Skeletons or Ice Spirit help you rotate your deck faster.Mini P.E.K.K. If you treasured this article and you simply would like to receive more info regarding [tower rush](https://git.archieri.fr/desmond1885109) nicely visit our web page. A or Inferno Tower are essential.Anything heavier requires absolute perfection to play.
+The Cost of War
+
A high average cost (above 4.0) is a 'Beatdown Deck', designed to build one massive, unstoppable push during double elixir time.
+
Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.
+StyleAverage CostAdvantagesControlExtremely LowPunishes heavy decks earlyBeatdown3.8 - 4.5Absolutely unstoppable in double elixir
+Evolving Your Roster
+
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
+
Do not be afraid to experiment, but avoid changing your deck after every single loss.
\ No newline at end of file