Add Understanding Elixir Math in Tower Rush
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<br>Players who treat the game purely as a test of reflexes will inevitably hit a skill ceiling they cannot break without learning the underlying mathematics.<br>
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<br>Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.<br>
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The Cost of Inaction
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<br>The only way one player can mathematically gain an advantage is if the other player 'leaks' elixir by sitting at the maximum cap of 10.<br>
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<br>If your opponent plays a card immediately at 10, they are now mathematically ahead of you by one point.<br>
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Never sit at 10 elixir unless you are waiting for a very specific enemy push to cross the river.You must increase your Actions Per Minute (APM) significantly to keep up.You are essentially fighting a 10v7 battle.
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The Profit Margin
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<br>If the opponent drops a Minion Horde (5 elixir) and you destroy it instantly with Arrows (3 elixir), you have gained a pure profit of +2.<br>
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<br>The game is won by the player who accumulates the highest total 'profit' over the three-minute duration.<br>
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Pro MoveExecutionCheap DefenseUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K. If you have any issues relating to in which and how to use [tower rush](https://tannery24.com/profile/santostrand346), you can get in touch with us at the internet site. A across the map until both Princess towers shoot it to death; +3 profitThe Spell Value CheckWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
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Tracking the Numbers
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<br>You should always know exactly who is 'up' in elixir at any given moment.<br>
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<br>Master the economy, and you master the game.<br>
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