Add Mastering Spells in Tower Rush

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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br>
<br>Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.<br>
Mastering Cheap Magic
<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br>
Save it for swarms.If an inferno tower locks onto your giant, zap it to reset the damage beam.It is non-negotiable.
The Heavy Hitters
<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br>
<br>However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.<br>
Spell StrategyDrawbackSpell CyclingHighly effective in double elixir when you can regenerate energy quicklyPre-firingCatastrophic if the opponent places nothing, wasting 4 mana
Synergizing Spells with Your Deck
<br>Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.<br>
<br>Always ensure your spells cover the inherent weaknesses of your primary troops.<br>
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