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Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
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Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.
+Mastering Cheap Magic
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Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
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Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
+Save it for swarms.If an inferno tower locks onto your giant, zap it to reset the damage beam.It is non-negotiable.
+The Heavy Hitters
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Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
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However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.
+Spell StrategyDrawbackSpell CyclingHighly effective in double elixir when you can regenerate energy quicklyPre-firingCatastrophic if the opponent places nothing, wasting 4 mana
+Synergizing Spells with Your Deck
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Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.
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Always ensure your spells cover the inherent weaknesses of your primary troops.
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