Add Understanding Aggro Management in Tower Rush Scenarios
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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
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<br>This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.<br>
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Vision and Targeting
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<br>If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.<br>
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<br>Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br>
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They are easier to distract with cannons or teslas.Place distractions closer to them.Always account for the unit's movement speed.
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Manipulating the Z-Axis and Hitboxes
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<br>One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.<br>
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<br>The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.<br>
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Unit CategoryTargeting StyleTower HuntersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
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Mastering the Grid
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<br>You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.<br>
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<br>Control the aggro, control the arena.<br>
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