diff --git a/Top-Clan-War-Cards-in-Tower-Rush.md b/Top-Clan-War-Cards-in-Tower-Rush.md new file mode 100644 index 0000000..6c0fe36 --- /dev/null +++ b/Top-Clan-War-Cards-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
This massive structural shift means you must rely on 32 different cards, completely abandoning the 'One-Trick' philosophy of the standard ladder.
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This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
+Distributing the Magic +
Every deck needs a way to deal with cheap swarms like the Skeleton Army or Goblin Barrel, but you only have one Log, one Zap, and one Snowball.
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The true strength of a Clan War player is determined by the depth and level of their spell portfolio, not the level of their primary tank.
+Ensure every deck has one heavy nuke for overtime.It is often ignored on the ladder, but in Clan Wars, it is a mandatory replacement for The Log.The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck. +Versatile Support Units and Substitutions +
The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.
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When deciding what to upgrade with your limited gold, always prioritize these highly versatile support troops over niche, one-trick legendary cards.
+Primary Meta CardSolid AlternativeNiche AlternativeThe Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units) +The True Test of Mastery +
To be a true asset to your clan, you must embrace the grind and level your entire collection to a respectable baseline.
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Broaden your horizons, master the substitutions, and bring glory to your banner.
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