Add What is a Win Condition in Tower Rush?
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<br>While this might result in a deck with strong defensive capabilities, it usually completely lacks a cohesive strategy for actually destroying the enemy tower.<br>
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<br>It is the card that mathematically guarantees tower damage if supported correctly, bypassing or overwhelming the enemy's defenses.<br>
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The Tower Targeters
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<br>The most reliable Win Conditions are troops that are programmed specifically to ignore all enemy units and target buildings exclusively.<br>
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<br>If your opponent can easily prevent your 'attacker' from ever touching the tower using cheap distractions, it is not a true Win Condition.<br>
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In certain Siege or Cycle decks, the Rocket is the primary method of destroying the tower in overtime.If you have a Hog Rider and they have a Cannon, you must out-cycle the Cannon.Do not play your Win Condition recklessly.
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Categorizing Win Conditions
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<br>They rely on overwhelming the opponent with sheer stats and raw hitpoints during the double elixir phase.<br>
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<br>They rely on out-pacing the opponent's defensive rotation, sneaking in single hits over a long match.<br>
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Win Condition CategoryThe UnitsThe PlaystyleHeavy Beatdown TanksGolem, Lava Hound, Electro GiantBuilds a massive 15-elixir push that is mathematically impossible to stop in a single engagementFast Cycle PunishersHog Rider, Wall Breakers, BanditConstantly chips the tower for small amounts of damage by out-rotating the opponent's defenses
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Identifying Your Style
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<br>Before you ever queue up for a match, look at your deck and ask yourself: "How exactly am I going to destroy the tower?"<br>
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<br>Once you select your primary attacker, build the rest of your deck entirely around supporting its specific weaknesses.<br>
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