Add The Role of RNG in Competitive Tower Rush Mechanics
@@ -0,0 +1,13 @@
|
||||
<br>Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.<br>
|
||||
<br>However, it still exists in subtle ways that can completely alter the outcome of a very close match.<br>
|
||||
Starting Hands and Card Rotation
|
||||
<br>Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.<br>
|
||||
<br>Professional players build their decks specifically to minimize the chances of a truly unplayable starting hand.<br>
|
||||
Make the best play available with what you have.Remove the guesswork from the mid-game.It prevents matches from feeling perfectly scripted.
|
||||
Unit Targeting and Pathfinding
|
||||
<br>Sometimes a unit will retarget unexpectedly due to a micro-movement by another troop, completely ruining your defensive setup.<br>
|
||||
<br>Leaving a slight margin for error in your defensive placements is the best way to handle AI unpredictability.<br>
|
||||
Game StyleLevel of LuckAuto-BattlersLuck is the primary factor in individual matchesStandard [Tower Rush](https://katbe.com/agent/annettmattison/)Very Low - Only the starting hand is randomized
|
||||
Accepting Randomness
|
||||
<br>Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.<br>
|
||||
<br>Over the course of a thousand games, the luck factor completely evens out for everyone.<br>
|
||||
Reference in New Issue
Block a user