diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..cad3671 --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,15 @@ +
When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
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Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
+Melting the Behemoths +
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
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A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
+Ensure the tower locks onto the tank.Placement is critical against tanks.A well-timed zap resets the Inferno Tower's damage ramp-up. +Clearing the Horde +
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Tower TypeOptimal Use CaseBiggest WeaknessHigh DPS BuildingGolem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneSwarm SweeperClears dozens of units with a single attackLacks the raw damage to stop a massive push +Balancing Your Defenses +
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
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A strong foundation guarantees a triumphant victory.
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